Tips for supercharging your game, updates from the Supersonic team, and insights from our top partners
Case Study
Join Clash reaches #2 in the US and doubles LTV with Supersonic
Freeplay, Join Clash
Join Clash is the first hyper-casual game by Freeplay, a gaming company with offices in the US, Belarus, and Russia. Aft…
Case Study
How Samurai Flash nailed retention, CPI, and playtime on day 1
Yummy Games, Samurai Flash
Yummy Games is a game developer based in France, and is the team behind the hit hyper-casual game, Samurai Flash. Below,…
Case Study
How Bead Sort reached #1 in the US in just 2 days after switching to Supersonic
Fogwatt Games, Bead Sort
Carlton Forrester and Richard Harrison are the co-founders of Fogwatt Games and the developers behind the hit game Bead …
Case Study
How Hide 'N Seek reached #1 in the US with Supersonic
Seenax, Hide 'N Seek
Originally from Romania, but currently located in Helsinki, Gabriel Coriiu is the founder of Seenax and the developer be…
Case Study
How Sort It 3D reached #1 in the US in under a week
Gemo, Sort It 3D
Gemo is an independent mobile game studio based in Israel. Read Oz and Eti Maharshaks’ take on why they decided to pub…