Tips for supercharging your game, updates from the Supersonic team, and insights from our top partners
In the Press
4 Hyper-Casual Prototype Best Practices
Gamasutra
As I explained in my earlier post “Hyper-casual trends to follow (and not to follow)”, games in this genre are super…
In the Press
3 key things to look for in a publisher
PocketGamer.biz
Working with a publisher to help grow your game is a smart decision for a lot of developers, but choosing “the one” …
In the Press
Supersonic Studios launches its Superstars contest for hypercasual devs
PocketGamer.biz
IronSource subsidiary Supersonic Studios has launched its Supersonic Superstars contest for mobile game developers. S…
In the Press
Supersonic复盘如何打造《Hide 'N Seek!》爆款游戏
新浪游戏
近日来自Supersonic首席游戏设计师Tomer Geller,从多个维度分享Supersonic打造爆款游戏的心得。Tom…
In the Press
Remote Working: Nadav Ashkenazy's five-year rise to general manager at Supersonic
PocketGamer.biz
The games industry plays host to a colourful cast of diverse individuals, from artists and coders to narrative designers…
In the Press
What hypercasual mobile game publishers look for in developers
GamesIndustry.biz
Hypercasual games exploded onto the scene three years ago, growing into one of the largest mobile gaming categories in t…
In the Press
Hyper-casual trends to follow (and not to follow)
Gamasutra
Take a look at snapshots of the top 100 charts from the past year and you’ll see clear trends of games that made it. B…
In the Press
Supersonic launches transparent and automated self-serve platform for hyper-casual developers
Gamasutra
Leading hyper-casual game developer and publisher Supersonic Studios, owned by mobile marketing company ironSource, anno…
In the Press
How we turn good games into great games
Gamasutra
The benefit of working for a hyper-casual mobile game publisher is that I see hundreds of games on a weekly basis, and g…