Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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In the Press
Hyper-casual powerhouse Supersonic verges on 5B downloads in its first 4 years
PocketGamer.biz
Supersonic by Unity has published some of the industry's most downloaded games, including Bridge Race.
    In the Press
    Behind the scenes: The developers of Going Balls on the success of their hyper-casual hit
    PocketGamer.biz
    Developers Stefan Filote and Ionut Iftimia discuss their journey developing Going Balls and touch on their future goals.
      In the Press
      Unity’s Supersonic platform launches two big updates enhancing KPI insights
      PocketGamer.biz
      Supersonic updates its A/B testing page and ‘All Games’ page.
        In the Press
        Unity’s Supersonic rolls out more accurate A/B testing
        VentureBeat
        Supersonic, a division of Unity, announces enhancements to its platform to give game developers better A/B testing.
          In the Press
          How the hybridcasual evolution is driving higher lifetime value
          PocketGamer.biz
          Nir Regev, Director of Publishing at Supersonic, shares market trends and how to shift to the hybridcasual model.
            In the Press
            How Tall Man Run is still a top 5 game over one year after launch
            GameDeveloper.com
            Through close collaboration, quick and high-quality implementation, and effective testing, Tall Man Run is able to susta...
              In the Press
              The key to successful hypercasual prototypes
              PocketGamer.biz
              Nir Regev, Director of Publishing at Supersonic, shares his top tips for building prototypes
                In the Press
                The method in the madness - how to make a successful gate runner game
                PocketGamer.biz
                Market Research Expert at ironSource, Uri Ron, takes a look at the changing nature of Runner Games and their latest inca...