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In the Press
Beating the myth of hypercasual: creating long-term retention and success
PocketGamer.biz
Garawell Games' Nebih Başaran and Supersonic's Mark Ratchin share their tips on combatting the stereotypes surrounding …
In the Press
ironSource launches 3rd Supersonic Superstars hypercasual contest
PocketGamer.biz
$2 million for developers that cross 8 million downloads on US App Store
In the Press
How to pitch your hypercasual game to a publisher
GamesIndustry.biz
Supersonic Studios' Danielle Reich Cohen gives tips about how to pitch to hypercasual publishers the right way
In the Press
Hypercasual downloads up 15% in Q2 2021 with Bridge Race leading the charge
PocketGamer.biz
This article is part of an ongoing series of data-driven articles from PocketGamer.biz and App Annie highlighting trends…
In the Press
Keep or kill: 3 design features to test during prototyping
Gamasutra
After building a prototype and starting to test it, you may be asking yourself, “is my game clear enough?”, “am I …
In the Press
Bridge Race from Supersonic Studios was the most downloaded mobile game worldwide for April 2021
SensorTower
Bridge Race from Supersonic Studios was the most downloaded mobile game worldwide for April 2021 with 28 million install…
In the Press
How Bridge Race reached #1 with Supersonic
PocketGamer.biz
Nebih Başaran is the CEO and founder of Garawell Games, a 7-person development studio based in Istanbul, Turkey. Aft…
In the Press
ironSource’s Supersonic launches LiveGames publishing service for indies
VentureBeat
Mobile monetization firm IronSource said its Supersonic Studios division has launched LiveGames, a self-service way for …
In the Press
A year of full-throttle growth: Q&A with ironSource's Supersonic Studios
GameDaily.biz
ironSource launched its hyper-casual publishing solution, Supersonic Studios, just over a year ago with five employees w…