Knowledge Hub

Tips for supercharging your game and insights from our top developer partners

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How to publish your game with Supersonic
Danielle Cohen, Director of Gaming, explains the publishing process and how Supersonic partners up with developers, from…
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The story of Bridge Race becoming the #1 game in the world
Mark Ratchin, Publishing Manager, explains how Supersonic and Garawell got Bridge Race to the top.
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Inside Supersonic's transparent "white-box" approach
Noa Oren, Data Lead, walks through Supersonic's philosophy of sharing anything and everything (from data to knowledge) w…
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Diving into Supersonic's LiveGames solution
Adi Shaulian and Maayan Aharonovitch, Product Managers, give a sneak peak into what's inside Supersonic's LiveGames solu…