Created for the love of games

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Created for the love of games

Submit your gameSubmit your game
Our philosophy

Bringing transparency, creativity, and speed to gaming

We’re a tight-knit team of 100+ game lovers who move quickly, talk openly, and play fairly – with a whole lot of energy and creativity

Supersonic games in action

We know a hit when we see one. So if we think an original idea has potential, we’ll make sure the whole world gets to enjoy it

We make sure our partners are always set up for success

10 years experience in game growth

Part of ironSource, our 10 years experience turning games into businesses means we know how to test and scale more games, faster – so our games always hit the top charts at supersonic speed

Meet our publishing teamMeet our publishing team

Committed to complete transparency

We know first-hand how empowering it is to have complete access to metrics, data, and information. That’s why we employ a “white box approach” that centers around transparency, and make sure our partners know everything we do

Powerful technology built for performance

While half of us are working directly with you, the other half is busy building powerful technology to boost your games’ performance. Our live game platform, prototyping platform, and Wisdom SDK, were all built from scratch to help you create more enjoyable and more profitable games

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Our success stories

How Join Clash stayed in the Top 100 for 1 year

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Our success stories

Stacky Dash reduces CPI 37% and reaches Top 5 with Supersonic

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Our success stories

Bridge Race reaches #1 on both app stores with Supersonic

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Meet our partners and players

Evgeniy Sidorov, Lead Game Producer at Freeplay

“Even though we had our own skilled UA and ad monetization teams, we still felt we could … achieve bigger and better results in the long term by working together” @Join Clash

Nebih Başaran, CEO and Founder at Garawell

“Supersonic is the most vibrant and exciting publisher in the market at the moment – they proved that in their full commitment and transparency” @Bridge Race

Murat Kul, Founder of Tenet Games

“Working with Supersonic felt like I had a huge team on my side even though I’m just a solo developer – I talked directly with everyone on the team” @Get Rich

Publish your game with Supersonic

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