Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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How to publish your game with Supersonic
Danielle Cohen, Director of Gaming, explains the publishing process and how Supersonic partners up with developers, from...
    The story of Bridge Race becoming the #1 game in the world
    Mark Ratchin, Publishing Manager, explains how Supersonic and Garawell got Bridge Race to the top.
      Inside Supersonic's transparent "white-box" approach
      Noa Oren, Data Lead, walks through Supersonic's philosophy of sharing anything and everything (from data to knowledge) w...
        Diving into Supersonic's LiveGames solution
        Adi Shaulian and Maayan Aharonovitch, Product Managers, give a sneak peak into what's inside Supersonic's LiveGames solu...