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Blog
How to run a CPI test: the Facebook edition
Rae Steinbach
Before you put more time and money into a game concept, testing can verify whether you should continue building out your…
Case Study
Elemental Master wins the 2nd Supersonic Superstars and reaches top 10 after failing to launch with another publisher
FeoFun, Elemental Master
FeoFun is a game development studio and publisher founded in 2018 and based in Cyprus and Russia. Elemental Master is th…
Blog
The 3 most important KPIs for testing your hyper-casual prototype
Rae Steinbach
During prototyping testing, your goal is to prove that there’s a place in the market for your hyper-casual concept and…
In the Press
Hypercasual downloads up 15% in Q2 2021 with Bridge Race leading the charge
PocketGamer.biz
This article is part of an ongoing series of data-driven articles from PocketGamer.biz and App Annie highlighting trends…
Blog
5 trending hyper-casual mechanics taking over the top game charts
Rae Steinbach
Choosing the right mechanic for your hyper-casual game and executing it well is the key to creating an emotional respons…
Blog
Runner games are here to stay. How can you capitalize on the trend?
Rae Steinbach
Runners are holding strong and growing in popularity. While other hyper-casual genres rise then fall in the charts, runn…
Case Study
Draw the Line decreases CPI from $0.80 to $0.21 and reaches top 5 with Supersonic
Friends Games Incubator, Draw the Line
The concept for Draw the Line came out of the talented pool of developers at Friends Games Incubator, a development comp…
Case Study
Going Balls reaches #1 on Android and scales profitably with Supersonic
Pronetis Games, Going Balls
Pronetis Games is a game development studio based in Romania with hit titles like Gyrosphere Trials and Overtake. Going …
In the Press
Keep or kill: 3 design features to test during prototyping
Gamasutra
After building a prototype and starting to test it, you may be asking yourself, “is my game clear enough?”, “am I …