Tips for supercharging your game, updates from the Supersonic team, and insights from our top partners
Case Study
Get Rich increases ARPU 136% and improves IPM 300% after winning Supersonic Superstars competition
Tenet Games, Get Rich
Get Rich is a hit hyper-casual simulation game from Turkish developer Murat Kul. After submitting his game’s prototype…
Blog
The basics of pitching your hyper-casual game to publishers
Rae Steinbach
Publishers field dozens of pitches each day, which makes it even more important that yours stands out. Usually, publishe…
Blog
How to build killer video creatives for a hyper-casual game’s soft launch
Rae Steinbach
After you pass your marketability test and nail your CPI, it’s time for the soft launch stage, which presents a contro…
Case Study
Stacky Dash reduces CPI 37% and reaches top 5 in 28 countries with Supersonic
Born2Play, Stacky Dash
Born2Play is a hyper-casual development studio based in Shanghai, founded by Stan Mettra in 2018. Check out his story ab…
In the Press
Hyper-casual mobile game trends to watch in 2021
VentureBeat
Hypercasual is one of the most talked-about genres in mobile gaming. It took off at an unprecedented rate with Flappy Bi…
In the Press
5 steps to creating a publishing-ready hyper-casual game in 7 days
Gamasutra
Even though this article focuses on developing hyper-casual mobile games which lend themselves to a short development cy…
Case Study
How Chat Master flew to #2 in the US app stores with Supersonic
RubesSoft, Chat Master
Chat Master is a casual game developed by RubesSoft, in which users engage in various choice-based chat simulations. The…
Blog
Building and improving creatives for marketability testing - a hyper-casual developer’s guide
Rae Steinbach
In a marketability test, your goal is to test the product-market fit of your game and aim for a low CPI and high CTR or …
In the Press
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新浪游戏
Supersonic 巨星挑战赛,赢取高达15万美金奖励——助力超休闲游戏开发者取得成功...