Tips for supercharging your game, updates from the Supersonic team, and insights from our top partners
In the Press
How we turn good games into great games
The benefit of working for a hyper-casual mobile game publisher is that I see hundreds of games on a weekly basis, and g…
5 tips for a profitable hyper-casual game launch
Supersonic Studios
Seeing multiple hyper-casual games in the top charts at any given time has warped our industry’s understanding of what…
Case Study
How Bead Sort reached #1 in the US in just 2 days after switching to Supersonic
Fogwatt Games, Bead Sort
Carlton Forrester and Richard Harrison are the co-founders of Fogwatt Games and the developers behind the hit game Bead …
In the Press
How to hit the No. 1 rank on the iTunes app store – with Nadav Ashkenazy (GM at Supersonic Studios)
Mobile User Acquisition Show
Our guest today is Nadav Ashkenazy, General Manager at Supersonic Studios. Supersonic Studios is a subsidiary company of…
In the Press
Supersonic Studios partners with ITI to help publish Japanese games internationally
Hypercasual developer Supersonic Studios has partnered with ITI (MarkApp) to help Japanese developers publish their game…
In the Press
Adtech vertical consolidation accelerates as IronSource launches Supersonic Games
Competition in the hypercasual sector is heating up with the news that IronSource is launching its own publishing and de…
In the Press
IronSource launches ad-based game studio Supersonic Games
IronSource has long helped games and apps become more popular through its ad monetization tricks. But now it’s going i…
In the Press
56 notable mobile games released in April 2020 you may have missed
The world of mobile games is ever changing, with a constant stream of new releases flooding the various app stores. …
Case Study
How Hide 'N Seek reached #1 in the US with Supersonic
Seenax, Hide 'N Seek
Originally from Romania, but currently located in Helsinki, Gabriel Coriiu is the founder of Seenax and the developer be…