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Blog
How to ideate and build a profitable idle arcade game
Rae Steinbach
Idle arcade games have become the hyper-casual genre to watch, with new titles launching weekly and maintaining strong p…
Case Study
Pro Builder becomes an idle arcade hit and Black Candy's third game with Supersonic
Black Candy, Pro Builder
Mongolian-based Black Candy earns the spotlight again as the developers behind the hit idle arcade game Pro Builder. The…
Webinar
Idle arcade: insights and best practices
Zvi Mehlman, Senior Publishing Manager at Supersonic, Uri Ron, Market Research Expert at Supersonic
Hear straight from the Supersonic experts about tips, best practices, and insights for the super popular idle arcade genre
Case Study
Arm Simulator reaches #1 on Android within 3 days by partnering with Supersonic
GameLemo, Arm Simulator
Since 2019, GameLemo has been launching games that offer users around the globe engaging and simple gameplay experiences…
Blog
What is blockchain technology and how is it relevant for gaming?
Rae Steinbach
The uses for blockchain extend far and wide, from making banking transactions more secure to preventing data breaches in…
Webinar
How to increase revenue and maintain retention with interstitial ads
Maayan Aharonovitch, Product Monetization Leader at Supersonic
Join a monetization expert from Supersonic and learn best practices for interstitial ads to hit the sweet spot of retention and revenue
Blog
What to expect when publishing your second game
Rae Steinbach
There’s nothing quite like the feeling of publishing your first game. That is, until you publish your second one. The …
Blog
3 tips for improving the level design of your hyper-casual game
Rae Steinbach
Simple controls, captivating art, and a strong theme - these are all features that help users understand your game’s c…
Blog
The past, present, and future of hyper-casual runner games
Rae Steinbach
If we’ve said it once, we’ll say it again: runners are here to stay. These endlessly popular games show no signs of …