Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
  • More topics...
    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Blog
5 design tips for hyper-casual icons to improve your app store CVR
Rae Steinbach
Your app store icon images a big first impression on users. This is where you can stand out from the sea of other titles...
  • creatives
  • user acquisition
Blog
What trends to expect from hyper-casual gaming in 2023
Rae Steinbach
With a new year comes new trends, market shifts, and technologies that are set to make a big impact on the hyper-casual ...
  • ideation
  • marketability
  • ...
    • supermonday
    • trends
Blog
4 ways to use Open AI to speed up your next hyper-casual launch
Rae Steinbach
Speed is the name of the game in hyper-casual development - the faster you can ideate, design, and launch a game, the be...
  • game design
Blog
6 ways to use color in your creatives to lower CPI
Rae Steinbach
In the world of hyper-casual creatives, an essential way to make your gameplay stand out to users, improve clarity, and ...
  • creatives
Blog
5 tips from the Supersonic publishing team to improve all parts of your hyper-casual prototype
Rae Steinbach
Setting your hyper-casual game up to become a profitable hit means applying best practices from the start of the develop...
  • game design
  • marketability
  • ...
    • monetization
Blog
Platform Series, pt. 1: LiveGames and maximizing profit after launch
Rae Steinbach
Let’s say your game is a salad bowl. Bear with us - the salad inside represents your game’s LTV, and to maximize this, y...
  • monetization
  • technology
Blog
How to take advantage of blockchain technology without disrupting the game economy
Gal Fisheloviz
There’s a whole host of advantages for developers looking to integrate blockchain technology into their games - just che...
  • web3
Blog
3 hyper-casual ideation tips from a top developer
Rae Steinbach
There are plenty of tips and resources out there for coming up with a hyper-casual game concept (we have some handy arti...
  • ideation