Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Game design
  • Creatives
  • Marketability
  • More topics...
    • A/B testing
    • Monetization
    • User acquisition
Case Study
Perfect Lie becomes a hyper-casual narrative hit with Supersonic, reaching #2 on Android
Funcell Games, Perfect Lie
Funcell Games is one of the largest mobile game studios in the world, with hits like 9 Months, Idle Human, and Stairway ...
  • creatives
  • marketability
  • ...
    • publishing
Case Study
Telekinesis Quest 3D becomes more profitable with Supersonic’s automated UA service
Butcher's Games, Telekinesis Quest 3D
Butcher’s Games is a lean mobile game studio based in Kyrgyzstan that was founded in 2019. Their team works to create en...
  • user acquisition
Case Study
Car Cops reaches #4 on Android and scales profit with Supersonic
Ice Cube Studio, Car Cops
Ice Cube Studio is a three-person mobile game development company based in China that was recently established. They sta...
  • ideation
  • marketability
Case Study
Noor Games partners with Supersonic again to get Basket Battle to #1 on Android
Noor Games, Basket Battle
With their hit game, Lumbercraft, reaching #1 on iOS and Android, Noor Games established themselves as a leading hyper-c...
  • ideation
  • marketability
Case Study
Become a Queen reaches top 10 with Supersonic as one of the first narrative-based hyper-casual games
Unlock Games, Become a Queen
Unlock Games is a mobile game development studio based in Cyprus that specializes in hyper-casual and casual titles. The...
  • ideation
  • monetization
Case Study
Pau Rau partners with Supersonic again to get Move Animals to #2 on Android and win Supersonic Superstars
Pau Rau , Move Animals
Paul Raubic is a solo developer and founder of the Pau Rau game studio. His previous title, Move People, reached the top...
  • creatives
  • superstars
Case Study
Grab Master gets to #3 on Android with Supersonic
Ging Games, Grab Master
Established in 2019, Ging Games is a game development studio based in Ankara, Turkey that’s built on an ethos of creatin...
  • creatives
  • game design
  • ...
    • ideation
    • monetization
Case Study
Tall Man Run reaches #1 as fourth game published together with Supersonic
VectorUp Games, Tall Man Run
VectorUp Games was founded by solo developer Carlton Forrester in Virginia, USA. Once he got into hyper-casual developme...
  • creatives
  • ideation
  • ...
    • marketability