Learn with Supersonic
Tips and insights for getting your hyper-casual game to the top, profitably
Subscribe for moreSubscribe for moreSuperMonday #15: 6 tools to improve the design of your hyper-casual prototype - and beyond
Anna Fomina, Game Design Lead at Supersonic
— Mar 14, 2023
SuperMonday #14: Get set up for SuperWinter success
Beril Horada, Self-Serve Publishing Manager; Uri Ron, Market Research Expert
— Feb 16, 2023
SuperMonday #13: Build stronger prototypes with Supersonic's new tools
Nadav Ashkenazy, SVP Supersonic; Nir Regev, Director of Publishing
— Jan 24, 2023
SuperMonday #12: Hyper-casual gaming predictions and trends for 2023
Nadav Ashkenazy and Danielle Reich-Cohen
— Dec 20, 2022
SuperMonday #11: Trends, tips, and templates for building runner games
Zvi Mehlman, Maya Kochol, and Steven Sauer
— Dec 01, 2022
Mobidictum: How to launch your hyper-casual game without FOMO
Danielle Cohen-Reich
— Oct 25, 2022