Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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In the Press
The key to successful hypercasual prototypes
PocketGamer.biz
Nir Regev, Director of Publishing at Supersonic, shares his top tips for building prototypes
    In the Press
    The method in the madness - how to make a successful gate runner game
    PocketGamer.biz
    Market Research Expert at ironSource, Uri Ron, takes a look at the changing nature of Runner Games and their latest inca...
      In the Press
      ironSource Supersonic bring back Superstars contest
      PocketGamer.biz
      The world’s biggest hyper-casual contest has a $2 million top prize
        In the Press
        ironSource: It's impossible to predict what will work where
        PocketGamer.biz
        ironSource insiders on advertising, game development, and the success of Garawell Games
          In the Press
          Supersonic Superstars 2022 winners announced as ironSource’s SuperSonic SuperSummer begins
          PocketGamer.biz
          Tall Man Run and Move Animals win first and second prize
            In the Press
            Beating the myth of hypercasual: creating long-term retention and success
            PocketGamer.biz
            Garawell Games' Nebih Başaran and Supersonic's Mark Ratchin share their tips on combatting the stereotypes surrounding h...
              In the Press
              ironSource launches 3rd Supersonic Superstars hypercasual contest
              PocketGamer.biz
              $2 million for developers that cross 8 million downloads on US App Store
                In the Press
                How to pitch your hypercasual game to a publisher
                GamesIndustry.biz
                Supersonic Studios' Danielle Reich Cohen gives tips about how to pitch to hypercasual publishers the right way