Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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In the Press
Unity’s Supersonic rolls out more accurate A/B testing
VentureBeat
Supersonic, a division of Unity, announces enhancements to its platform to give game developers better A/B testing.
    In the Press
    How the hybridcasual evolution is driving higher lifetime value
    PocketGamer.biz
    Nir Regev, Director of Publishing at Supersonic, shares market trends and how to shift to the hybridcasual model.
      In the Press
      How Tall Man Run is still a top 5 game over one year after launch
      GameDeveloper.com
      Through close collaboration, quick and high-quality implementation, and effective testing, Tall Man Run is able to susta...
        In the Press
        The key to successful hypercasual prototypes
        PocketGamer.biz
        Nir Regev, Director of Publishing at Supersonic, shares his top tips for building prototypes
          In the Press
          The method in the madness - how to make a successful gate runner game
          PocketGamer.biz
          Market Research Expert at ironSource, Uri Ron, takes a look at the changing nature of Runner Games and their latest inca...
            In the Press
            ironSource Supersonic bring back Superstars contest
            PocketGamer.biz
            The world’s biggest hyper-casual contest has a $2 million top prize
              In the Press
              ironSource: It's impossible to predict what will work where
              PocketGamer.biz
              ironSource insiders on advertising, game development, and the success of Garawell Games
                In the Press
                Supersonic Superstars 2022 winners announced as ironSource’s SuperSonic SuperSummer begins
                PocketGamer.biz
                Tall Man Run and Move Animals win first and second prize