Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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In the Press
Difficulty curves: Find the right balance and boost retention and revenue
PocketGamer.biz
Product design director Guy Agiv discusses maximising your games monetisation and retaining players via the perfect diff...
    In the Press
    Hyper-casual powerhouse Supersonic verges on 5B downloads in its first 4 years
    PocketGamer.biz
    Supersonic by Unity has published some of the industry's most downloaded games, including Bridge Race.
      In the Press
      Behind the scenes: The developers of Going Balls on the success of their hyper-casual hit
      PocketGamer.biz
      Developers Stefan Filote and Ionut Iftimia discuss their journey developing Going Balls and touch on their future goals.
        In the Press
        Unity’s Supersonic platform launches two big updates enhancing KPI insights
        PocketGamer.biz
        Supersonic updates its A/B testing page and ‘All Games’ page.
          In the Press
          Unity’s Supersonic rolls out more accurate A/B testing
          VentureBeat
          Supersonic, a division of Unity, announces enhancements to its platform to give game developers better A/B testing.
            In the Press
            How the hybridcasual evolution is driving higher lifetime value
            PocketGamer.biz
            Nir Regev, Director of Publishing at Supersonic, shares market trends and how to shift to the hybridcasual model.
              In the Press
              How Tall Man Run is still a top 5 game over one year after launch
              GameDeveloper.com
              Through close collaboration, quick and high-quality implementation, and effective testing, Tall Man Run is able to susta...
                In the Press
                The key to successful hypercasual prototypes
                PocketGamer.biz
                Nir Regev, Director of Publishing at Supersonic, shares his top tips for building prototypes