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Tips and insights for getting your hyper-casual game to the top, profitably

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In the Press
The method in the madness - how to make a successful gate runner game
PocketGamer.biz
Market Research Expert at ironSource, Uri Ron, takes a look at the changing nature of Runner Games and their latest inca...
    In the Press
    ironSource Supersonic bring back Superstars contest
    PocketGamer.biz
    The world’s biggest hyper-casual contest has a $2 million top prize
      In the Press
      ironSource: It's impossible to predict what will work where
      PocketGamer.biz
      ironSource insiders on advertising, game development, and the success of Garawell Games
        In the Press
        Supersonic Superstars 2022 winners announced as ironSource’s SuperSonic SuperSummer begins
        PocketGamer.biz
        Tall Man Run and Move Animals win first and second prize
          In the Press
          Beating the myth of hypercasual: creating long-term retention and success
          PocketGamer.biz
          Garawell Games' Nebih Başaran and Supersonic's Mark Ratchin share their tips on combatting the stereotypes surrounding h...
            In the Press
            ironSource launches 3rd Supersonic Superstars hypercasual contest
            PocketGamer.biz
            $2 million for developers that cross 8 million downloads on US App Store
              In the Press
              How to pitch your hypercasual game to a publisher
              GamesIndustry.biz
              Supersonic Studios' Danielle Reich Cohen gives tips about how to pitch to hypercasual publishers the right way
                In the Press
                Hypercasual downloads up 15% in Q2 2021 with Bridge Race leading the charge
                PocketGamer.biz
                This article is part of an ongoing series of data-driven articles from PocketGamer.biz and App Annie highlighting trends...