Learn with Supersonic
Tips and insights for getting your hyper-casual game to the top, profitably
Subscribe for moreSubscribe for moreHow megahits use creatives to keep long-term revenue rolling in - Part 1
Samantha Benjamin, Director of Growth & LiveOps
— Sep 18, 2024
How megahits boost LTV to keep long-term revenue rolling in - Part 2
Samantha Benjamin, Director of Growth & LiveOps
— Sep 18, 2024
SuperMonday #23 Cracking the puzzle genre
Guy Agiv, Director of Product Design Supersonic
— Jul 09, 2024
Solving the puzzle: Top tips for jam puzzles and sort games
Sari Berkovich
— Jun 25, 2024
AMA (Ask Me Anything) session with Supersonic experts
Giacomo Maragliulo, Creative LeadSupersonic
— May 20, 2024
Developer Spotlight: Warren Lu, game producer at Puffer Studios, shares his tips for going hybrid
Sari Berkovich
— May 20, 2024
SuperMonday #22: SuperSpring kick-off
Beril Horada, Publishing Product ManagerSupersonic
— Apr 16, 2024