Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
  • More topics...
    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Case Study
Funcell and Supersonic turn Trash Tycoon into a hybrid-casual hit
Funcell, Trash Tycoon
Founded in 2017, Funcell Games is a game studio based in India. Over the last 7 years, the studio has published 30 games...
  • hybrid casual
  • marketability
  • ...
    • publishing
Blog
How megahits use creatives to keep long-term revenue rolling in - Part 1
Samantha Benjamin, Director of Growth & LiveOps
What’s the secret to creating a hit game that generates long-term revenue? In this two-part blog series, we're diving in...
  • creatives
  • marketability
  • ...
    • monetization
Blog
How megahits boost LTV to keep long-term revenue rolling in - Part 2
Samantha Benjamin, Director of Growth & LiveOps
Curious about how top hits from 4 years ago are still generating long-term revenue? In the first part of our blog series...
  • ab testing
  • game design
  • ...
    • meta
    • monetization
Webinar
SuperMonday #23 Cracking the puzzle genre
Guy Agiv, Director of Product Design Supersonic
Guy Agiv, Director of Product Design at Supersonic and Uri Ron, Senior Market Research Manager at Supersonic, solve all your puzzle questions and dive into top market trends plus their best tips and tricks for building a hit.
  • publishing
  • puzzle
  • ...
    • supermonday
Blog
Solving the puzzle: Top tips for jam puzzles and sort games
Sari Berkovich
Known for their solid retention rates and significant ad revenue potential, puzzle games continue to grow in popularity ...
  • game design
  • hybrid casual
  • ...
    • ideation
    • marketability
    • monetization
    • puzzle
Webinar
AMA (Ask Me Anything) session with Supersonic experts
Giacomo Maragliulo, Creative LeadSupersonic
Watch our publishing, monetization, creative, and game design experts answer your gaming questions in a live Q&A.
  • creatives
  • game design
  • ...
    • monetization
    • publishing
Blog
Developer Spotlight: Warren Lu, game producer at Puffer Studios, shares his tips for going hybrid
Sari Berkovich
Our Developer Spotlight series highlights top mobile game developers sharing their tips for success – on everything from...
  • hybrid casual
  • hypercasual
  • ...
    • monetization
Webinar
SuperMonday #22: SuperSpring kick-off
Beril Horada, Publishing Product ManagerSupersonic
Beril Horada, Publishing Product Manager at Supersonic, is joined by Giacomo Maragliulo, Creative Lead at Supersonic, and Uri Ron, Market Research Expert at Supersonic, as they dive into making hit simulation, runner, and puzzle games and what you need to know to win big this SuperSpring.
  • game design
  • hybrid casual
  • ...
    • hypercasual
    • super
    • supermonday