Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
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    • Monetization
    • User acquisition
    • Web3
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Webinar
SuperMonday #23 Cracking the puzzle genre
Guy Agiv, Director of Product Design Supersonic
Guy Agiv, Director of Product Design at Supersonic and Uri Ron, Senior Market Research Manager at Supersonic, solve all your puzzle questions and dive into top market trends plus their best tips and tricks for building a hit.
  • publishing
  • puzzle
  • ...
    • supermonday
Blog
Solving the puzzle: Top tips for jam puzzles and sort games
Sari Berkovich
Known for their solid retention rates and significant ad revenue potential, puzzle games continue to grow in popularity ...
  • game design
  • hybrid casual
  • ...
    • ideation
    • marketability
    • monetization
    • puzzle
Webinar
AMA (Ask Me Anything) session with Supersonic experts
Giacomo Maragliulo, Creative LeadSupersonic
Watch our publishing, monetization, creative, and game design experts answer your gaming questions in a live Q&A.
  • creatives
  • game design
  • ...
    • monetization
    • publishing
Blog
Developer Spotlight: Warren Lu, game producer at Puffer Studios, shares his tips for going hybrid
Sari Berkovich
Our Developer Spotlight series highlights top mobile game developers sharing their tips for success – on everything from...
  • hybrid casual
  • hypercasual
  • ...
    • monetization
Webinar
SuperMonday #22: SuperSpring kick-off
Beril Horada, Publishing Product ManagerSupersonic
Beril Horada, Publishing Product Manager at Supersonic, is joined by Giacomo Maragliulo, Creative Lead at Supersonic, and Uri Ron, Market Research Expert at Supersonic, as they dive into making hit simulation, runner, and puzzle games and what you need to know to win big this SuperSpring.
  • game design
  • hybrid casual
  • ...
    • hypercasual
    • super
    • supermonday
In the Press
Difficulty curves: Find the right balance and boost retention and revenue
PocketGamer.biz
Product design director Guy Agiv discusses maximising your games monetisation and retaining players via the perfect diff...
    Blog
    Solving simulation games: the basics and best practices
    Daniel Godley
    The simulation game genre is one of the oldest around, tracing all the way back to 1964 with the text-based adventure, T...
    • creatives
    • game design
    • ...
      • marketability
    Blog
    Cracking the puzzle: the basics and best practices for puzzle games
    Daniel Godley
    It’s hard to think of a more classic game genre than puzzles. Puzzles get the player thinking, and solving them offers a...
    • game design
    • ideation
    • ...
      • marketability