Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Creatives
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Webinar
SuperMonday #22: SuperSpring kick-off
Beril Horada, Publishing Product ManagerSupersonic
Beril Horada, Publishing Product Manager at Supersonic, is joined by Giacomo Maragliulo, Creative Lead at Supersonic, and Uri Ron, Market Research Expert at Supersonic, as they dive into making hit simulation, runner, and puzzle games and what you need to know to win big this SuperSpring.
  • game design
  • hybrid casual
  • ...
    • hypercasual
    • super
    • supermonday
In the Press
Difficulty curves: Find the right balance and boost retention and revenue
PocketGamer.biz
Product design director Guy Agiv discusses maximising your games monetisation and retaining players via the perfect diff...
    Blog
    Solving simulation games: the basics and best practices
    Daniel Godley
    The simulation game genre is one of the oldest around, tracing all the way back to 1964 with the text-based adventure, T...
    • creatives
    • game design
    • ...
      • marketability
    Blog
    Cracking the puzzle: the basics and best practices for puzzle games
    Daniel Godley
    It’s hard to think of a more classic game genre than puzzles. Puzzles get the player thinking, and solving them offers a...
    • game design
    • ideation
    • ...
      • marketability
    In the Press
    Hyper-casual powerhouse Supersonic verges on 5B downloads in its first 4 years
    PocketGamer.biz
    Supersonic by Unity has published some of the industry's most downloaded games, including Bridge Race.
      Blog
      Supersonic from Unity celebrates 4.9B billion downloads in 4 years
      Supersonic from Unity
      This February marks four years since Supersonic from Unity launched its publishing solution for mobile games. During thi...
      • hypercasual
      • publishing
      Blog
      How to design a hit gate runner: the basics and best practices
      Daniel Godley
      Runners go back a long way - the genre is practically prehistoric in mobile gaming terms. Some of the earliest examples ...
      • game design
      • marketability
      Webinar
      SuperMonday #21: Turn your runner into a stunner
      Beril Horada, Publishing Product ManagerSupersonic
      Beril Horada, Publishing Product Manager at Supersonic, gets into the marketability, ideation, and gameplay of this top trending subgenre, as well as sharing a case study of one of its most successful games - Build A Queen.
      • game design
      • hybrid casual
      • ...
        • hypercasual
        • supermonday