Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
  • More topics...
    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Webinar
SuperMonday #13: Build stronger prototypes with Supersonic's new tools
Nadav Ashkenazy, SVP Supersonic; Nir Regev, Director of Publishing
The Supersonic platform is getting a huge update! Discover more about the new tools and features to supercharge your game growth
  • marketability
  • supermonday
  • ...
    • technology
Blog
5 design tips for hyper-casual icons to improve your app store CVR
Rae Steinbach
Your app store icon images a big first impression on users. This is where you can stand out from the sea of other titles...
  • creatives
  • user acquisition
Case Study
Perfect Lie becomes a hyper-casual narrative hit with Supersonic, reaching #2 on Android
Funcell Games, Perfect Lie
Funcell Games is one of the largest mobile game studios in the world, with hits like 9 Months, Idle Human, and Stairway ...
  • creatives
  • marketability
  • ...
    • publishing
Blog
What trends to expect from hyper-casual gaming in 2023
Rae Steinbach
With a new year comes new trends, market shifts, and technologies that are set to make a big impact on the hyper-casual ...
  • ideation
  • marketability
  • ...
    • supermonday
    • trends
Webinar
SuperMonday #12: Hyper-casual gaming predictions and trends for 2023
Nadav Ashkenazy and Danielle Reich-Cohen
In the final SuperMonday of 2022, the top Supersonic experts wrap up the year and give their predictions for the hyper-casual industry in 2023.
  • ideation
  • marketability
  • ...
    • supermonday
Blog
4 ways to use Open AI to speed up your next hyper-casual launch
Rae Steinbach
Speed is the name of the game in hyper-casual development - the faster you can ideate, design, and launch a game, the be...
  • game design
Webinar
SuperMonday #11: Trends, tips, and templates for building runner games
Zvi Mehlman, Maya Kochol, and Steven Sauer
Take advantage of the profitability and popularity of runners with these expert tips for building a successful runner game
  • game design
  • marketability
  • ...
    • supermonday
Case Study
Telekinesis Quest 3D becomes more profitable with Supersonic’s automated UA service
Butcher's Games, Telekinesis Quest 3D
Butcher’s Games is a lean mobile game studio based in Kyrgyzstan that was founded in 2019. Their team works to create en...
  • user acquisition