Tips for supercharging your game, updates from the Supersonic team, and insights from our top partners
Who should work with a mobile game publisher?
Rae Steinbach
Regardless of whether you’re just getting started in the world of mobile game development, or more experienced, partne…
9 hits, 5 months, 3 rules for success: Hyper-casual publishing
Nadav Ashkenazy
Setting up a new business is rarely an easy ride, and doing so in the super competitive world of hyper-casual publishing…
The Supersonic guide to marketability testing
Reuben Lewis
As the market becomes increasingly saturated, apps can no longer rely on organic installs to gain users - strong user ac…
5 tips for a profitable hyper-casual game launch
Supersonic Studios
Seeing multiple hyper-casual games in the top charts at any given time has warped our industry’s understanding of what…