Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
  • More topics...
    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Blog
Supersonic from Unity celebrates 4.9B billion downloads in 4 years
Supersonic from Unity
This February marks four years since Supersonic from Unity launched its publishing solution for mobile games. During thi...
  • hypercasual
  • publishing
Blog
How to design a hit gate runner: the basics and best practices
Daniel Godley
Runners go back a long way - the genre is practically prehistoric in mobile gaming terms. Some of the earliest examples ...
  • game design
  • marketability
Blog
3 ways to boost your hybrid's retention from D7 and beyond
Sari Berkovich
As you’re busy blending a deeper game loop with a balanced economy in your hybrid-casual game, don’t forget to build out...
  • game design
  • hybrid casual
  • ...
    • retention
Blog
How Gabriel Coriiu, CEO at Seenax Oy, went from studying computer science to becoming a successful game developer
Ziva Shapiro
We sat down with Gabriel Coriiu, CEO at Seenax Oy, the creator behind the hit, Hide N Seek, to hear his journey of mergi...
  • developer spotlight
  • hypercasual
Blog
6 ways to boost your game's retention from D1-D7
Sari Berkovich
Whether you’re designing a hyper-casual game with quick and fun gameplay, or you’re creating a hybrid-casual game with a...
  • game design
  • hybrid casual
  • ...
    • hyper
    • retention
Blog
Market trends and how to make the best of 2024
Daniel Godley
2023 was chock full of new trends, market shifts, and tools for mobile game developers. To help you make the most of 202...
  • creatives
  • hybrid casual
  • ...
    • hypercasual
    • supermonday
Blog
Developer Spotlight: Allen Lin, founder of YooGames, shares his tips for finding ideas and turning them into hits
Daniel Godley
Our Developer Spotlight series highlights top developers sharing their tips for success - on everything from ideation to...
  • developer spotlight
  • ideation
  • ...
    • marketability
Blog
Difficulty curves - it’s not that hard
Daniel Godley
Your difficulty curve has a major role to play in preventing players from churning in your games.  A well-implemented...
  • game design
  • monetization