Knowledge Hub

Tips for supercharging your game and insights from our top developer partners

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Blog
How to run a CPI test: the Facebook edition
Rae Steinbach
Before you put more time and money into a game concept, testing can verify whether you should continue building out your…
Blog
The 3 most important KPIs for testing your hyper-casual prototype
Rae Steinbach
During prototyping testing, your goal is to prove that there’s a place in the market for your hyper-casual concept and…
Blog
5 trending hyper-casual mechanics taking over the top game charts
Rae Steinbach
Choosing the right mechanic for your hyper-casual game and executing it well is the key to creating an emotional respons…
Blog
Runner games are here to stay. How can you capitalize on the trend?
Rae Steinbach
Runners are holding strong and growing in popularity. While other hyper-casual genres rise then fall in the charts, runn…
Blog
The four stages of the hyper-casual publishing funnel
Arielle Evan
In Supersonic’s latest webinar with TikTok for Business, Nadav Ashkenazy, General Manager at Supersonic, and Anni Ben …
Blog
3 ways you can use the Supersonic LiveGames platform to get greater transparency after soft launch
Rae Steinbach
When working with a publisher, likely you get insights and data up until you launch your game - after that, you may just…
Blog
How the Supersonic difference guides our approach to publishing
Supersonic Studios
Our DNA at Supersonic Studios is partner-first and focused. Our goal is to always help our partners grow so they can be …
Blog
Q&A with Born2Play, the 2-man team behind hit game Stacky Dash
Rae Steinbach
Born2Play is a hyper-casual development studio based in Shanghai that was founded by Stan Mettra in 2018. Stan and his f…
Blog
The basics of pitching your hyper-casual game to publishers
Rae Steinbach
Publishers field dozens of pitches each day, which makes it even more important that yours stands out. Usually, publishe…