Tips for supercharging your game, updates from the Supersonic team, and insights from our top partners
Blog
4 tips to get the attention of a mobile game publisher
Rae Steinbach
After designing a great game, the next step is to get it into the hands of users and start monetizing so you can scale y…
Blog
3 strategies for working fast in hyper-casual games
Reuben Lewis
The fiercely competitive nature of the hyper-casual market dictates that new games - or at least game concepts - need to…
Blog
Working with a game publisher: The holy triangle of marketability, retention, and monetization
Rae Steinbach
In the world of hyper-casual game development, the main goal is earning a profit. But, as you know if you’ve ever laun…
Blog
Who should work with a mobile game publisher?
Rae Steinbach
Our guide to mobile game publishers Regardless of whether you’re just getting started in the world of mobile game dev…
Blog
9 hits, 5 months, 3 rules for success: Hyper-casual publishing
Nadav Ashkenazy
Setting up a new business is rarely an easy ride, and doing so in the super competitive world of hyper-casual publishing…
Blog
The Supersonic guide to marketability testing
Reuben Lewis
How to do market research for your app As the market becomes increasingly saturated, apps can no longer rely on organic…
Blog
5 tips for a profitable hyper-casual game launch
Supersonic Studios
Seeing multiple hyper-casual games in the top charts at any given time has warped our industry’s understanding of what…