Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Game design
  • Creatives
  • Marketability
  • More topics...
    • A/B testing
    • Monetization
    • User acquisition
Case Study
Polystation develops Build A Queen into a global hyper-casual chart-topper with Supersonic
Polystation, Build A Queen
Polystation is a small indie game studio based in Trinidad with just two developers, founders, and brothers John and Jam...
  • creatives
  • hybrid casual
  • ...
    • marketability
    • trends
Case Study
4S Games turns Camo Sniper into a chart-topping puzzle game with Supersonic
4S Games, Camo Sniper
4S Games is a small mobile game development team out of Korea. They partnered with Supersonic to create their most recen...
  • ab testing
  • game design
  • ...
    • marketability
Case Study
Pau Rau Games creates a hyper-casual hit with innovative runner Slow Mo Run
Pau Rau Games, Slow Mo Run
Canada-based developer and Founder of Pau Rau Games, Paul Raubic, recently published his third game, Slow Mo Run, with S...
  • creatives
  • hypercasual
  • ...
    • user acquisition
Case Study
Mood Games grows Traffic Jam Fever into a profitable idle clicker hit with Supersonic
Mood Games, Traffic Jam Fever
Now a 16-person team and growing, Mood Games is a mobile game development studio based in Turkey with a portfolio includ...
  • ab testing
  • marketability
  • ...
    • monetization
Case Study
Top Chop builds Merge Miners into a deeper hyper-casual game and maximizes profit with Supersonic
Top Chop Games, Merge Miners
Merge Miners is a recent title from Top Chop Games, an independent studio based in Adelaide, Australia. While their port...
  • ab testing
  • marketability
  • ...
    • monetization
Case Study
Telekinesis Quest 3D becomes more profitable with Supersonic’s automated UA service
Butcher's Games, Telekinesis Quest 3D
Butcher’s Games is a lean mobile game studio based in Kyrgyzstan that was founded in 2019. Their team works to create en...
  • user acquisition
Case Study
Car Cops reaches #4 on Android and scales profit with Supersonic
Ice Cube Studio, Car Cops
Ice Cube Studio is a three-person mobile game development company based in China that was recently established. They sta...
  • ideation
  • marketability
Case Study
Noor Games partners with Supersonic again to get Basket Battle to #1 on Android
Noor Games, Basket Battle
With their hit game, Lumbercraft, reaching #1 on iOS and Android, Noor Games established themselves as a leading hyper-c...
  • ideation
  • marketability