Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Game design
  • Creatives
  • Marketability
  • More topics...
    • A/B testing
    • Monetization
    • User acquisition
Case Study
EOGAMES Studio and Supersonic scale Screw Master 3D: Pin Puzzle with an unconventional approach to game design
EOGAMES Studio, Screw Master 3D: Pin Puzzle
Founded in 2023, EOGAMES Studio is a 30-person team based in China. Their latest jam puzzle game, Screw Master 3D: Pin P...
  • monetization
  • publishing
Case Study
Supersonic and FutureBright partner to create hybrid winner Backyard Master
FutureBright, Backyard Master
Based in China, FutureBright has been developing mobile games for over 6 years. In that time, they’ve launched several p...
  • hybrid casual
Case Study
Hibox and Supersonic make Pick Me Up a hybrid hit with deeper gameplay
Hibox, Pick Me Up
Hibox is a 6 person studio based in China. Their latest mobile title, Pick Me Up, is a hybrid-casual idle simulation gam...
  • hybrid casual
  • publishing
Case Study
Funcell and Supersonic turn Trash Tycoon into a hybrid-casual hit
Funcell, Trash Tycoon
Founded in 2017, Funcell Games is a game studio based in India. Over the last 7 years, the studio has published 30 games...
  • hybrid casual
  • marketability
  • ...
    • publishing
Case Study
Polystation develops Build A Queen into a global hyper-casual chart-topper with Supersonic
Polystation, Build A Queen
Polystation is a small indie game studio based in Trinidad with just two developers, founders, and brothers John and Jam...
  • creatives
  • hybrid casual
  • ...
    • marketability
    • trends
Case Study
4S Games turns Camo Sniper into a chart-topping puzzle game with Supersonic
4S Games, Camo Sniper
4S Games is a small mobile game development team out of Korea. They partnered with Supersonic to create their most recen...
  • ab testing
  • game design
  • ...
    • marketability
Case Study
Pau Rau Games creates a hyper-casual hit with innovative runner Slow Mo Run
Pau Rau Games, Slow Mo Run
Canada-based developer and Founder of Pau Rau Games, Paul Raubic, recently published his third game, Slow Mo Run, with S...
  • creatives
  • hypercasual
  • ...
    • user acquisition
Case Study
Mood Games grows Traffic Jam Fever into a profitable idle clicker hit with Supersonic
Mood Games, Traffic Jam Fever
Now a 16-person team and growing, Mood Games is a mobile game development studio based in Turkey with a portfolio includ...
  • ab testing
  • marketability
  • ...
    • monetization