Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
  • More topics...
    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Case Study
Pau Rau Games creates a hyper-casual hit with innovative runner Slow Mo Run
Pau Rau Games, Slow Mo Run
Canada-based developer and Founder of Pau Rau Games, Paul Raubic, recently published his third game, Slow Mo Run, with S...
  • creatives
  • hypercasual
  • ...
    • user acquisition
Blog
Using AI to help you iterate and ideate your app icons to improve your conversion rate
Daniel Godley
App icons are often the first window users get into your game when browsing through an app store or their device homepag...
  • creatives
  • ideation
  • ...
    • user acquisition
Blog
How Tall Man Run is still a top 5 game over one year after launch
Rae Steinbach
This article originally appeared on gamedeveloper.com. Tall Man Run was immediately a hit when Cartlon Forrester, the...
  • ab testing
  • creatives
  • ...
    • monetization
Blog
5 design tips for hyper-casual icons to improve your app store CVR
Rae Steinbach
Your app store icon images a big first impression on users. This is where you can stand out from the sea of other titles...
  • creatives
  • user acquisition
Blog
6 ways to use color in your creatives to lower CPI
Rae Steinbach
In the world of hyper-casual creatives, an essential way to make your gameplay stand out to users, improve clarity, and ...
  • creatives
Case Study
Pau Rau partners with Supersonic again to get Move Animals to #2 on Android and win Supersonic Superstars
Pau Rau , Move Animals
Paul Raubic is a solo developer and founder of the Pau Rau game studio. His previous title, Move People, reached the top...
  • creatives
  • superstars
Blog
10 tips for building hyper-casual creatives that convert
Sasha Gerber
Why did we dedicate an entire SuperMonday webinar to creatives? While they may seem simple, creatives can have a big imp...
  • creatives
  • marketability