Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

Subscribe for moreSubscribe for more
  • Ideation
  • Marketability
  • Creatives
  • Game design
  • More topics...
    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Blog
5 design tips for hyper-casual icons to improve your app store CVR
Rae Steinbach
Your app store icon images a big first impression on users. This is where you can stand out from the sea of other titles...
  • creatives
  • user acquisition
Case Study
Perfect Lie becomes a hyper-casual narrative hit with Supersonic, reaching #2 on Android
Funcell Games, Perfect Lie
Funcell Games is one of the largest mobile game studios in the world, with hits like 9 Months, Idle Human, and Stairway ...
  • creatives
  • marketability
  • ...
    • publishing
Blog
6 ways to use color in your creatives to lower CPI
Rae Steinbach
In the world of hyper-casual creatives, an essential way to make your gameplay stand out to users, improve clarity, and ...
  • creatives
Case Study
Pau Rau partners with Supersonic again to get Move Animals to #2 on Android and win Supersonic Superstars
Pau Rau , Move Animals
Paul Raubic is a solo developer and founder of the Pau Rau game studio. His previous title, Move People, reached the top...
  • creatives
  • superstars
Blog
10 tips for building hyper-casual creatives that convert
Sasha Gerber
Why did we dedicate an entire SuperMonday webinar to creatives? While they may seem simple, creatives can have a big imp...
  • creatives
  • marketability
Blog
How to lower CPI after launch and improve profitability with creatives
Rae Steinbach
If you think your game has reached its full potential by the time it gets to launch, think again. Post-launch is the tim...
  • creatives
  • user acquisition
Webinar
SuperMonday #8: Taking a performance-based approach to building creatives
Lolita Snapkova and Darya Ipatova
Learn to build creatives that convert with tips, best practices, and examples from the experts themselves
  • creatives
  • marketability
  • ...
    • supermonday