Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
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    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Blog
Unlock your creativity with the Supersonic Top Creatives Library
Daniel Godley
We’re all about helping game developers and studios reach their full hit-making potential with our best in the business ...
  • creatives
  • prototyping
Blog
How megahits use creatives to keep long-term revenue rolling in - Part 1
Samantha Benjamin, Director of Growth & LiveOps
What’s the secret to creating a hit game that generates long-term revenue? In this two-part blog series, we're diving in...
  • creatives
  • marketability
  • ...
    • monetization
Webinar
AMA (Ask Me Anything) session with Supersonic experts
Giacomo Maragliulo, Creative LeadSupersonic
Watch our publishing, monetization, creative, and game design experts answer your gaming questions in a live Q&A.
  • creatives
  • game design
  • ...
    • monetization
    • publishing
Blog
Solving simulation games: the basics and best practices
Daniel Godley
The simulation game genre is one of the oldest around, tracing all the way back to 1964 with the text-based adventure, T...
  • creatives
  • game design
  • ...
    • marketability
Case Study
Polystation develops Build A Queen into a global hyper-casual chart-topper with Supersonic
Polystation, Build A Queen
Polystation is a small indie game studio based in Trinidad with just two developers, founders, and brothers John and Jam...
  • creatives
  • hybrid casual
  • ...
    • marketability
    • trends
Blog
Market trends and how to make the best of 2024
Daniel Godley
2023 was chock full of new trends, market shifts, and tools for mobile game developers. To help you make the most of 202...
  • creatives
  • hybrid casual
  • ...
    • hypercasual
    • supermonday
Case Study
Pau Rau Games creates a hyper-casual hit with innovative runner Slow Mo Run
Pau Rau Games, Slow Mo Run
Canada-based developer and Founder of Pau Rau Games, Paul Raubic, recently published his third game, Slow Mo Run, with S...
  • creatives
  • hypercasual
  • ...
    • user acquisition