Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
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    • Monetization
    • User acquisition
    • Web3
    • A/B testing
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Blog
Solving simulation games: the basics and best practices
Daniel Godley
The simulation game genre is one of the oldest around, tracing all the way back to 1964 with the text-based adventure, T...
  • creatives
  • game design
  • ...
    • marketability
Case Study
Polystation develops Build A Queen into a global hyper-casual chart-topper with Supersonic
Polystation, Build A Queen
Polystation is a small indie game studio based in Trinidad with just two developers, founders, and brothers John and Jam...
  • creatives
  • hybrid casual
  • ...
    • marketability
    • trends
Blog
Market trends and how to make the best of 2024
Daniel Godley
2023 was chock full of new trends, market shifts, and tools for mobile game developers. To help you make the most of 202...
  • creatives
  • hybrid casual
  • ...
    • hypercasual
    • supermonday
Case Study
Pau Rau Games creates a hyper-casual hit with innovative runner Slow Mo Run
Pau Rau Games, Slow Mo Run
Canada-based developer and Founder of Pau Rau Games, Paul Raubic, recently published his third game, Slow Mo Run, with S...
  • creatives
  • hypercasual
  • ...
    • user acquisition
Blog
Using AI to help you iterate and ideate your app icons to improve your conversion rate
Daniel Godley
App icons are often the first window users get into your game when browsing through an app store or their device homepag...
  • creatives
  • ideation
  • ...
    • user acquisition
Blog
How Tall Man Run is still a top 5 game over one year after launch
Rae Steinbach
This article originally appeared on gamedeveloper.com. Tall Man Run was immediately a hit when Cartlon Forrester, the...
  • ab testing
  • creatives
  • ...
    • monetization
Blog
5 design tips for hyper-casual icons to improve your app store CVR
Rae Steinbach
Your app store icon images a big first impression on users. This is where you can stand out from the sea of other titles...
  • creatives
  • user acquisition