Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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Blog
Solving the puzzle: Top tips for jam puzzles and sort games
Sari Berkovich
Known for their solid retention rates and significant ad revenue potential, puzzle games continue to grow in popularity ...
  • game design
  • hybrid casual
  • ...
    • ideation
    • marketability
    • monetization
    • puzzle
Webinar
AMA (Ask Me Anything) session with Supersonic experts
Giacomo Maragliulo, Creative LeadSupersonic
Watch our publishing, monetization, creative, and game design experts answer your gaming questions in a live Q&A.
  • creatives
  • game design
  • ...
    • monetization
    • publishing
Webinar
SuperMonday #22: SuperSpring kick-off
Beril Horada, Publishing Product ManagerSupersonic
Beril Horada, Publishing Product Manager at Supersonic, is joined by Giacomo Maragliulo, Creative Lead at Supersonic, and Uri Ron, Market Research Expert at Supersonic, as they dive into making hit simulation, runner, and puzzle games and what you need to know to win big this SuperSpring.
  • game design
  • hybrid casual
  • ...
    • hypercasual
    • super
    • supermonday
Blog
Solving simulation games: the basics and best practices
Daniel Godley
The simulation game genre is one of the oldest around, tracing all the way back to 1964 with the text-based adventure, T...
  • creatives
  • game design
  • ...
    • marketability
Blog
Cracking the puzzle: the basics and best practices for puzzle games
Daniel Godley
It’s hard to think of a more classic game genre than puzzles. Puzzles get the player thinking, and solving them offers a...
  • game design
  • ideation
  • ...
    • marketability
Blog
How to design a hit gate runner: the basics and best practices
Daniel Godley
Runners go back a long way - the genre is practically prehistoric in mobile gaming terms. Some of the earliest examples ...
  • game design
  • marketability
Webinar
SuperMonday #21: Turn your runner into a stunner
Beril Horada, Publishing Product ManagerSupersonic
Beril Horada, Publishing Product Manager at Supersonic, gets into the marketability, ideation, and gameplay of this top trending subgenre, as well as sharing a case study of one of its most successful games - Build A Queen.
  • game design
  • hybrid casual
  • ...
    • hypercasual
    • supermonday