Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
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    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Case Study
4S Games turns Camo Sniper into a chart-topping puzzle game with Supersonic
4S Games, Camo Sniper
4S Games is a small mobile game development team out of Korea. They partnered with Supersonic to create their most recen...
  • ab testing
  • game design
  • ...
    • marketability
Blog
Developer Spotlight: Paul Raubic, Founder of Pau Rau Games, shares his best practices for ideation
Daniel Godley
Our Developer Spotlight series highlights top hyper-casual game developers sharing their tips for success - on everythin...
  • game design
  • ideation
  • ...
    • marketability
Video
The Supersonic Knowledge Hub is live!
Submit a game and get exclusive access to tons of tips and resources all designed to help you come up with profitable hi...
  • game design
  • hypercasual
  • ...
    • ideation
    • marketability
Webinar
SuperMonday #17: Follow the Formula contest
Beril Horada, Self-Serve Publishing Manager; Uri Ron, Market Research Expert
We’re kicking off our Follow the Formula contest! Win huge cash prizes across the entire publishing funnel by using the right combinations of mechanics and genres to maximize your game’s chance of success.
  • game design
  • hypercasual
  • ...
    • supermonday
Blog
How to speed up prototyping (and beyond) with these 6 game design tools
Rae Steinbach
Getting through the prototyping stage quickly and efficiently is the key to launching your game before a similar idea ge...
  • game design
  • prototyping
  • ...
    • technology
Webinar
SuperMonday #15: 6 tools to improve the design of your hyper-casual prototype - and beyond
Anna Fomina, Game Design Lead at Supersonic
Level up your prototype design - and beyond - with the top tools used by the experts.
  • game design
  • ideation
  • ...
    • supermonday
Blog
How Level Analytics and Crash Center can help you boost in-game performance
Rae Steinbach
As you’re growing a game, getting access to as much data as possible lets you move faster and make better decisions. Tha...
  • ab testing
  • game design
  • ...
    • technology