Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
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    • Monetization
    • User acquisition
    • Web3
    • A/B testing
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Webinar
SuperMonday #22: SuperSpring kick-off
Beril Horada, Publishing Product ManagerSupersonic
Beril Horada, Publishing Product Manager at Supersonic, is joined by Giacomo Maragliulo, Creative Lead at Supersonic, and Uri Ron, Market Research Expert at Supersonic, as they dive into making hit simulation, runner, and puzzle games and what you need to know to win big this SuperSpring.
  • game design
  • hybrid casual
  • ...
    • hypercasual
    • super
    • supermonday
Blog
Solving simulation games: the basics and best practices
Daniel Godley
The simulation game genre is one of the oldest around, tracing all the way back to 1964 with the text-based adventure, T...
  • creatives
  • game design
  • ...
    • marketability
Blog
Cracking the puzzle: the basics and best practices for puzzle games
Daniel Godley
It’s hard to think of a more classic game genre than puzzles. Puzzles get the player thinking, and solving them offers a...
  • game design
  • ideation
  • ...
    • marketability
Blog
How to design a hit gate runner: the basics and best practices
Daniel Godley
Runners go back a long way - the genre is practically prehistoric in mobile gaming terms. Some of the earliest examples ...
  • game design
  • marketability
Webinar
SuperMonday #21: Turn your runner into a stunner
Beril Horada, Publishing Product ManagerSupersonic
Beril Horada, Publishing Product Manager at Supersonic, gets into the marketability, ideation, and gameplay of this top trending subgenre, as well as sharing a case study of one of its most successful games - Build A Queen.
  • game design
  • hybrid casual
  • ...
    • hypercasual
    • supermonday
Blog
3 ways to boost your hybrid's retention from D7 and beyond
Sari Berkovich
As you’re busy blending a deeper game loop with a balanced economy in your hybrid-casual game, don’t forget to build out...
  • game design
  • hybrid casual
  • ...
    • retention
Blog
6 ways to boost your game's retention from D1-D7
Sari Berkovich
Whether you’re designing a hyper-casual game with quick and fun gameplay, or you’re creating a hybrid-casual game with a...
  • game design
  • hybrid casual
  • ...
    • hyper
    • retention