Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
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Blog
Solving the puzzle: Top tips for jam puzzles and sort games
Sari Berkovich
Known for their solid retention rates and significant ad revenue potential, puzzle games continue to grow in popularity ...
  • game design
  • hybrid casual
  • ...
    • ideation
    • marketability
    • monetization
    • puzzle
Blog
Cracking the puzzle: the basics and best practices for puzzle games
Daniel Godley
It’s hard to think of a more classic game genre than puzzles. Puzzles get the player thinking, and solving them offers a...
  • game design
  • ideation
  • ...
    • marketability
Blog
Developer Spotlight: Allen Lin, founder of YooGames, shares his tips for finding ideas and turning them into hits
Daniel Godley
Our Developer Spotlight series highlights top developers sharing their tips for success - on everything from ideation to...
  • developer spotlight
  • ideation
  • ...
    • marketability
Webinar
Go behind the scenes of two #1 hyper-casual hits: Bridge Race and Color Match
Nebih Başaran, CEO and FounderGarawell Games
At GDC 2023, Nebih Başaran, CEO and Founder at Garawell Games - the studio behind Color Match and Bridge Race - shared the process of growing both of these ideas into hits and partnering with Supersonic.
  • ideation
  • publishing
Blog
Developer Spotlight: Paul Raubic, Founder of Pau Rau Games, shares his best practices for ideation
Daniel Godley
Our Developer Spotlight series highlights top hyper-casual game developers sharing their tips for success - on everythin...
  • game design
  • ideation
  • ...
    • marketability
Video
The Supersonic Knowledge Hub is live!
Submit a game and get exclusive access to tons of tips and resources all designed to help you come up with profitable hi...
  • game design
  • hypercasual
  • ...
    • ideation
    • marketability
Blog
Using AI to help you iterate and ideate your app icons to improve your conversion rate
Daniel Godley
App icons are often the first window users get into your game when browsing through an app store or their device homepag...
  • creatives
  • ideation
  • ...
    • user acquisition