Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

Subscribe for moreSubscribe for more
  • Ideation
  • Marketability
  • Creatives
  • Game design
  • More topics...
    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Blog
Developer Spotlight: Paul Raubic, Founder of Pau Rau Games, shares his best practices for ideation
Daniel Godley
Our Developer Spotlight series highlights top hyper-casual game developers sharing their tips for success - on everythin...
  • game design
  • ideation
  • ...
    • marketability
Video
The Supersonic Knowledge Hub is live!
Submit a game and get exclusive access to tons of tips and resources all designed to help you come up with profitable hi...
  • game design
  • hypercasual
  • ...
    • ideation
    • marketability
Blog
Using AI to help you iterate and ideate your app icons to improve your conversion rate
Daniel Godley
App icons are often the first window users get into your game when browsing through an app store or their device homepag...
  • creatives
  • ideation
  • ...
    • user acquisition
Blog
Best practices for maximizing LTV and building games that combine mechanics and genres
Rae Steinbach
Combining engaging mechanics with trending genres can enhance the depth of gameplay and create more opportunities for mo...
  • ideation
  • marketability
  • ...
    • trends
Webinar
SuperMonday #16: The what, why, and how of hybrid casual games
Mark Ratchin, Publishing Team Leader at Supersonic
Explore why hybrid casual games are on the rise, what defines this genre, and how to come up with your own hybrid casual hit
  • hybrid casual
  • ideation
  • ...
    • supermonday
Blog
Developer Spotlight: AB Malpani, Founder of Funcell Games, shares his top tips for game ideation
Rae Steinbach
Our Developer Spotlight series highlights  top hyper-casual game developers sharing their tips for success - on everythi...
  • developer spotlight
  • ideation
  • ...
    • marketability
Webinar
SuperMonday #15: 6 tools to improve the design of your hyper-casual prototype - and beyond
Anna Fomina, Game Design Lead at Supersonic
Level up your prototype design - and beyond - with the top tools used by the experts.
  • game design
  • ideation
  • ...
    • supermonday