Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
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  • Creatives
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Case Study
Funcell and Supersonic turn Trash Tycoon into a hybrid-casual hit
Funcell, Trash Tycoon
Founded in 2017, Funcell Games is a game studio based in India. Over the last 7 years, the studio has published 30 games...
  • hybrid casual
  • marketability
  • ...
    • publishing
Blog
How megahits use creatives to keep long-term revenue rolling in - Part 1
Samantha Benjamin, Director of Growth & LiveOps
What’s the secret to creating a hit game that generates long-term revenue? In this two-part blog series, we're diving in...
  • creatives
  • marketability
  • ...
    • monetization
Blog
Solving the puzzle: Top tips for jam puzzles and sort games
Sari Berkovich
Known for their solid retention rates and significant ad revenue potential, puzzle games continue to grow in popularity ...
  • game design
  • hybrid casual
  • ...
    • ideation
    • marketability
    • monetization
    • puzzle
Blog
Solving simulation games: the basics and best practices
Daniel Godley
The simulation game genre is one of the oldest around, tracing all the way back to 1964 with the text-based adventure, T...
  • creatives
  • game design
  • ...
    • marketability
Blog
Cracking the puzzle: the basics and best practices for puzzle games
Daniel Godley
It’s hard to think of a more classic game genre than puzzles. Puzzles get the player thinking, and solving them offers a...
  • game design
  • ideation
  • ...
    • marketability
Blog
How to design a hit gate runner: the basics and best practices
Daniel Godley
Runners go back a long way - the genre is practically prehistoric in mobile gaming terms. Some of the earliest examples ...
  • game design
  • marketability
Case Study
Polystation develops Build A Queen into a global hyper-casual chart-topper with Supersonic
Polystation, Build A Queen
Polystation is a small indie game studio based in Trinidad with just two developers, founders, and brothers John and Jam...
  • creatives
  • hybrid casual
  • ...
    • marketability
    • trends