Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

Subscribe for moreSubscribe for more
  • Ideation
  • Marketability
  • Creatives
  • Game design
  • More topics...
    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Case Study
Mood Games grows Traffic Jam Fever into a profitable idle clicker hit with Supersonic
Mood Games, Traffic Jam Fever
Now a 16-person team and growing, Mood Games is a mobile game development studio based in Turkey with a portfolio includ...
  • ab testing
  • marketability
  • ...
    • monetization
Blog
Developer Spotlight: AB Malpani, Founder of Funcell Games, shares his top tips for game ideation
Rae Steinbach
Our Developer Spotlight series highlights  top hyper-casual game developers sharing their tips for success - on everythi...
  • developer spotlight
  • ideation
  • ...
    • marketability
Blog
How to use the Supersonic marketability tool to prototype with more confidence
Rae Steinbach
Deciding which prototype to build out into a full game is a crucial turning point in hyper-casual development. Killing p...
  • marketability
  • publishing
  • ...
    • technology
Webinar
SuperMonday #14: Get set up for SuperWinter success
Beril Horada, Self-Serve Publishing Manager; Uri Ron, Market Research Expert
Kick off a SuperWinter full of cash bonuses with the Supersonic experts sharing what's at stake and their tips for success.
  • ideation
  • marketability
  • ...
    • supermonday
Case Study
Top Chop builds Merge Miners into a deeper hyper-casual game and maximizes profit with Supersonic
Top Chop Games, Merge Miners
Merge Miners is a recent title from Top Chop Games, an independent studio based in Adelaide, Australia. While their port...
  • ab testing
  • marketability
  • ...
    • monetization
Blog
3 tools only on Supersonic that give you a full 360° view of your hyper-casual game performance
Rae Steinbach
Getting more transparency into your hyper-casual game’s performance is the best way to grow your game, business, and you...
  • marketability
  • publishing
  • ...
    • technology
Webinar
SuperMonday #13: Build stronger prototypes with Supersonic's new tools
Nadav Ashkenazy, SVP Supersonic; Nir Regev, Director of Publishing
The Supersonic platform is getting a huge update! Discover more about the new tools and features to supercharge your game growth
  • marketability
  • supermonday
  • ...
    • technology