Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
  • More topics...
    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Blog
Difficulty curves - it’s not that hard
Daniel Godley
Your difficulty curve has a major role to play in preventing players from churning in your games.  A well-implemented...
  • game design
  • monetization
Webinar
PGC Helsinki: The keys to monetization in 2024
Nir Regev, Director of PublishingSupersonic
At this year's PGC in Helsinki, Nir Regev sat down for a panel discussion with other top game experts on the keys you need to unlock your game's monetization in 2024.
  • monetization
Blog
How Tall Man Run is still a top 5 game over one year after launch
Rae Steinbach
This article originally appeared on gamedeveloper.com. Tall Man Run was immediately a hit when Cartlon Forrester, the...
  • ab testing
  • creatives
  • ...
    • monetization
Case Study
Mood Games grows Traffic Jam Fever into a profitable idle clicker hit with Supersonic
Mood Games, Traffic Jam Fever
Now a 16-person team and growing, Mood Games is a mobile game development studio based in Turkey with a portfolio includ...
  • ab testing
  • marketability
  • ...
    • monetization
Case Study
Top Chop builds Merge Miners into a deeper hyper-casual game and maximizes profit with Supersonic
Top Chop Games, Merge Miners
Merge Miners is a recent title from Top Chop Games, an independent studio based in Adelaide, Australia. While their port...
  • ab testing
  • marketability
  • ...
    • monetization
Blog
5 tips from the Supersonic publishing team to improve all parts of your hyper-casual prototype
Rae Steinbach
Setting your hyper-casual game up to become a profitable hit means applying best practices from the start of the develop...
  • game design
  • marketability
  • ...
    • monetization
Blog
Platform Series, pt. 1: LiveGames and maximizing profit after launch
Rae Steinbach
Let’s say your game is a salad bowl. Bear with us - the salad inside represents your game’s LTV, and to maximize this, y...
  • monetization
  • technology