Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
  • More topics...
    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Case Study
Mood Games grows Traffic Jam Fever into a profitable idle clicker hit with Supersonic
Mood Games, Traffic Jam Fever
Now a 16-person team and growing, Mood Games is a mobile game development studio based in Turkey with a portfolio includ...
  • ab testing
  • marketability
  • ...
    • monetization
Case Study
Top Chop builds Merge Miners into a deeper hyper-casual game and maximizes profit with Supersonic
Top Chop Games, Merge Miners
Merge Miners is a recent title from Top Chop Games, an independent studio based in Adelaide, Australia. While their port...
  • ab testing
  • marketability
  • ...
    • monetization
Blog
5 tips from the Supersonic publishing team to improve all parts of your hyper-casual prototype
Rae Steinbach
Setting your hyper-casual game up to become a profitable hit means applying best practices from the start of the develop...
  • game design
  • marketability
  • ...
    • monetization
Blog
Platform Series, pt. 1: LiveGames and maximizing profit after launch
Rae Steinbach
Let’s say your game is a salad bowl. Bear with us - the salad inside represents your game’s LTV, and to maximize this, y...
  • monetization
  • technology
Case Study
Become a Queen reaches top 10 with Supersonic as one of the first narrative-based hyper-casual games
Unlock Games, Become a Queen
Unlock Games is a mobile game development studio based in Cyprus that specializes in hyper-casual and casual titles. The...
  • ideation
  • monetization
Case Study
Grab Master gets to #3 on Android with Supersonic
Ging Games, Grab Master
Established in 2019, Ging Games is a game development studio based in Ankara, Turkey that’s built on an ethos of creatin...
  • creatives
  • game design
  • ...
    • ideation
    • monetization
Case Study
Pro Builder becomes an idle arcade hit and Black Candy's third game with Supersonic
Black Candy, Pro Builder
Mongolian-based Black Candy earns the spotlight again as the developers behind the hit idle arcade game Pro Builder. The...
  • game design
  • ideation
  • ...
    • monetization