Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

Subscribe for moreSubscribe for more
  • Ideation
  • Marketability
  • Creatives
  • Game design
  • More topics...
    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Case Study
Mood Games grows Traffic Jam Fever into a profitable idle clicker hit with Supersonic
Mood Games, Traffic Jam Fever
Now a 16-person team and growing, Mood Games is a mobile game development studio based in Turkey with a portfolio includ...
  • ab testing
  • marketability
  • ...
    • monetization
Blog
How Level Analytics and Crash Center can help you boost in-game performance
Rae Steinbach
As you’re growing a game, getting access to as much data as possible lets you move faster and make better decisions. Tha...
  • ab testing
  • game design
  • ...
    • technology
Case Study
Top Chop builds Merge Miners into a deeper hyper-casual game and maximizes profit with Supersonic
Top Chop Games, Merge Miners
Merge Miners is a recent title from Top Chop Games, an independent studio based in Adelaide, Australia. While their port...
  • ab testing
  • marketability
  • ...
    • monetization
Webinar
SuperMonday #6: How to increase revenue and maintain retention with interstitial ads
Maayan Aharonovitch
Join a monetization expert from Supersonic and learn best practices for interstitial ads to hit the sweet spot of retention and revenue
  • ab testing
  • monetization
  • ...
    • supermonday
Case Study
Garawell Games reaches the top again with Supersonic, getting Color Match to #1 overall
Garawell Games, Color Match
Garawell Games is a mobile game studio based in Turkey that’s behind the hit game Bridge Race, which together with Super...
  • ab testing
  • creatives
  • ...
    • ideation
    • marketability
Blog
5 real-life A/B tests you can use to optimize your own hyper-casual game
Rae Steinbach
It’s no secret that A/B testing is the key to optimizing everything in your hyper-casual game, from level design to ASO ...
  • ab testing
  • game design
  • ...
    • marketability
    • monetization
Blog
5 A/B tests you should be running to improve your hyper-casual game
Rae Steinbach
It’s no secret that the top hyper-casual games got to where they are today and turned a significant profit by A/B testin...
  • ab testing
  • game design
  • ...
    • monetization