Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
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    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Webinar
SuperMonday #23 Cracking the puzzle genre
Guy Agiv, Director of Product Design Supersonic
Guy Agiv, Director of Product Design at Supersonic and Uri Ron, Senior Market Research Manager at Supersonic, solve all your puzzle questions and dive into top market trends plus their best tips and tricks for building a hit.
  • publishing
  • puzzle
  • ...
    • supermonday
Webinar
AMA (Ask Me Anything) session with Supersonic experts
Giacomo Maragliulo, Creative LeadSupersonic
Watch our publishing, monetization, creative, and game design experts answer your gaming questions in a live Q&A.
  • creatives
  • game design
  • ...
    • monetization
    • publishing
Blog
Supersonic from Unity celebrates 4.9B billion downloads in 4 years
Supersonic from Unity
This February marks four years since Supersonic from Unity launched its publishing solution for mobile games. During thi...
  • hypercasual
  • publishing
Webinar
Go behind the scenes of two #1 hyper-casual hits: Bridge Race and Color Match
Nebih Başaran, CEO and FounderGarawell Games
At GDC 2023, Nebih Başaran, CEO and Founder at Garawell Games - the studio behind Color Match and Bridge Race - shared the process of growing both of these ideas into hits and partnering with Supersonic.
  • ideation
  • publishing
Blog
Supersonic celebrates 3.4 billion downloads in three years
Nadav Ashkenazy
Since launching back in February 2020, Supersonic has become one of the leading hyper-casual mobile game publishers in t...
  • publishing
  • technology
Blog
3 tools only on Supersonic that give you a full 360° view of your hyper-casual game performance
Rae Steinbach
Getting more transparency into your hyper-casual game’s performance is the best way to grow your game, business, and you...
  • marketability
  • publishing
  • ...
    • technology
Webinar
SuperMonday #9: How Tall Man Run got to #1 overall and won Supersonic Superstars
Zvi Mehlman and Carlton Forreseter (VectorUp Games)
Get your game ready for Supersonic Superstars #4 by diving into previous Superstars winner and #1 app overall, Tall Man Run
  • game design
  • marketability
  • ...
    • publishing
    • supermonday