Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
  • More topics...
    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Case Study
Perfect Lie becomes a hyper-casual narrative hit with Supersonic, reaching #2 on Android
Funcell Games, Perfect Lie
Funcell Games is one of the largest mobile game studios in the world, with hits like 9 Months, Idle Human, and Stairway ...
  • creatives
  • marketability
  • ...
    • publishing
Webinar
SuperMonday #9: How Tall Man Run got to #1 overall and won Supersonic Superstars
Zvi Mehlman and Carlton Forreseter (VectorUp Games)
Get your game ready for Supersonic Superstars #4 by diving into previous Superstars winner and #1 app overall, Tall Man Run
  • game design
  • marketability
  • ...
    • publishing
    • supermonday
Webinar
ChinaJoy: What to expect when publishing your game with Supersonic
Nadav Ashkenazy
Explore the Supersonic difference and what it's like to publish a hyper-casual game with top growth experts
  • publishing
  • technology
Blog
What to expect when publishing your second game
Rae Steinbach
There’s nothing quite like the feeling of publishing your first game. That is, until you publish your second one. The fi...
  • marketability
  • publishing
Webinar
Tips for TikTok, marketability strategies, and hyper-casual trends
Nir Regev, Nadav Ashkenazy, Uri Ron, Mark Ratchin, and Batuhan Avucan (Mobidictum), Alon Lemberg (TikTok), Nebih Başaran (Garawell Games)
Experts from Supersonic, TikTok, and Garawell Games share their tips for TikTok, marketability strategies, and hyper-casual trends
  • ideation
  • marketability
  • ...
    • publishing
    • supersessions
    • user acquisition
Webinar
Supersessions: Fireside chat with the founder behind the #1 hit Stacky Dash
David Wang and Stan Mettra (Born2Play)
Join Supersonic's David Wang as he interviews the game developer behind #1 hit Stacky Dash
  • marketability
  • publishing
Webinar
Supersessions: How to ideate and iterate hyper-casual games
Zvi Mehlman
Learn what you can expect at each stage of publishing and best practices for kicking things off on the right foot
  • ideation
  • marketability
  • ...
    • publishing