Your hub for hybrid best
practices and insights

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Case Study
EOGAMES Studio and Supersonic scale Screw Master 3D: Pin Puzzle with an unconventional approach to game design
  • monetization
  • publishing
Case Study
Hibox and Supersonic make Pick Me Up a hybrid hit with deeper gameplay
  • hybrid casual
  • publishing
Case Study
Funcell and Supersonic turn Trash Tycoon into a hybrid-casual hit
  • hybrid casual
  • marketability
  • ...
    • publishing
Webinar
SuperMonday #23 Cracking the puzzle genre
  • publishing
  • puzzle
  • ...
    • supermonday
Webinar
AMA (Ask Me Anything) session with Supersonic experts
  • creatives
  • game design
  • ...
    • monetization
    • publishing
Blog
Supersonic from Unity celebrates 4.9B billion downloads in 4 years
  • hypercasual
  • publishing
Webinar
Go behind the scenes of two #1 hyper-casual hits: Bridge Race and Color Match
  • ideation
  • publishing