Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
  • More topics...
    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Webinar
SuperMonday #13: Build stronger prototypes with Supersonic's new tools
Nadav Ashkenazy, SVP Supersonic; Nir Regev, Director of Publishing
The Supersonic platform is getting a huge update! Discover more about the new tools and features to supercharge your game growth
  • marketability
  • supermonday
  • ...
    • technology
Blog
Platform Series, pt. 1: LiveGames and maximizing profit after launch
Rae Steinbach
Let’s say your game is a salad bowl. Bear with us - the salad inside represents your game’s LTV, and to maximize this, y...
  • monetization
  • technology
Webinar
ChinaJoy: What to expect when publishing your game with Supersonic
Nadav Ashkenazy
Explore the Supersonic difference and what it's like to publish a hyper-casual game with top growth experts
  • publishing
  • technology
Webinar
Supersessions: How to use Supersonic's prototyping and LiveGames solutions
Adi Shaulian and Maayan Aharonovitch
Tune into Product Managers Adi and Maayan walk you through how to make the most of Supersonic's dashboards and technology
  • monetization
  • supersessions
  • ...
    • technology
Blog
3 ways you can use the Supersonic LiveGames solution to get greater transparency after soft launch
Rae Steinbach
When working with a publisher, likely you get insights and data up until you launch your game - after that, you may just...
  • ab testing
  • monetization
  • ...
    • technology
Blog
How the Supersonic difference guides our approach to publishing
Supersonic Studios
Our DNA at Supersonic Studios is partner-first and focused. Our goal is to always help our partners grow so they can be ...
  • publishing
  • technology