Learn with Supersonic

Tips and insights for getting your hyper-casual game to the top, profitably

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  • Ideation
  • Marketability
  • Creatives
  • Game design
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    • Monetization
    • User acquisition
    • Web3
    • A/B testing
    • Technology
Blog
How to speed up prototyping (and beyond) with these 6 game design tools
Rae Steinbach
Getting through the prototyping stage quickly and efficiently is the key to launching your game before a similar idea ge...
  • game design
  • prototyping
  • ...
    • technology
Blog
How Level Analytics and Crash Center can help you boost in-game performance
Rae Steinbach
As you’re growing a game, getting access to as much data as possible lets you move faster and make better decisions. Tha...
  • ab testing
  • game design
  • ...
    • technology
Blog
Supersonic celebrates 3.4 billion downloads in three years
Nadav Ashkenazy
Since launching back in February 2020, Supersonic has become one of the leading hyper-casual mobile game publishers in t...
  • publishing
  • technology
Blog
3 tools only on Supersonic that give you a full 360° view of your hyper-casual game performance
Rae Steinbach
Getting more transparency into your hyper-casual game’s performance is the best way to grow your game, business, and you...
  • marketability
  • publishing
  • ...
    • technology
Webinar
SuperMonday #13: Build stronger prototypes with Supersonic's new tools
Nadav Ashkenazy, SVP Supersonic; Nir Regev, Director of Publishing
The Supersonic platform is getting a huge update! Discover more about the new tools and features to supercharge your game growth
  • marketability
  • supermonday
  • ...
    • technology
Blog
Platform Series, pt. 1: LiveGames and maximizing profit after launch
Rae Steinbach
Let’s say your game is a salad bowl. Bear with us - the salad inside represents your game’s LTV, and to maximize this, y...
  • monetization
  • technology
Webinar
ChinaJoy: What to expect when publishing your game with Supersonic
Nadav Ashkenazy
Explore the Supersonic difference and what it's like to publish a hyper-casual game with top growth experts
  • publishing
  • technology